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  Module: mouse  


                           
Task:         mouse (Int x, Int y, Int color)

Description:  Draws a little mouse character at a
              specified location on your screen

Parameters:   x,y:    the location for the mouse
              color:  the color of the mouse (0-15)

Module Source Listing


Example

The following example program will draw a row of mice, each one a different color:

Example Program Source Listing

(The above program assumes that you've placed the module into your Global Append Library.)


How To Download The Module
Into Your Local Append Library

If you're feeling ambitious and have nothing better to do, you could just copy
the source listing by hand! However, there is a much easier way to do it:

  1. Copy the source listing into the Windows Clipboard

  2. Paste the Clipboard into a new text document in your project's "Library" folder

  3. Change the name of that new text document to the module's name

The module is now in your Local Append Library.

After the module has been placed into your Local Append Library, you can
either just leave it there, or you can transfer it into your Global Append Library:

How To Transfer The Module From Your Local
Append Library Into Your Global Append Library

  1. Drop the module's text file onto the "Librarian.exe" file

  2. Click "Win" when you are asked to select the intended universe

The module is now in your Global Append Library.




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